 |
|
It is currently Wed Dec 30, 2009 5:34 am
|
View unanswered posts | View active topics
| Welcome |
|
|
Welcome to The Papa Nurgle Forums!.
You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, dive on into our pus-bath! |
| Author |
Message |
|
Mortius
|
Post subject: Rust Rats of Skey-Fenn (Dreadnought nearly done, 12/17) Posted: Mon Oct 26, 2009 9:53 pm |
|
Joined: Mon Oct 26, 2009 6:34 pm Posts: 70
Rotten Rewards: 207
Donate
Reputation: 12
english speaker: yes Mission points: 0
|
_________________
Last edited by Mortius on Thu Dec 17, 2009 7:46 am, edited 3 times in total.
|
|
| Top |
|
 |
|
nurglephill
|
Post subject: Re: Rust Rats of Skey-Fenn (Pic Heavy) Posted: Tue Oct 27, 2009 12:32 am |
|
Joined: Thu Jul 17, 2008 4:42 pm Posts: 3926
Rotten Rewards: 1055
Donate
Reputation: 113
Location: bromley Nurgle Army: Deathguard Working on: painting said army english speaker: no
|
looks cool, i dont think we have a skaven nurgle army here so .... yay! good luck with it i look forward to seeing it grow  have some rep!!
_________________ Mabrothrax wrote: I could go into more detail and quote rulebook stuff, but I'm mostly naked and drinking tea.
Squiggy wrote: Anything that has a hole in it is fair game
Squiggy wrote: Oh by the way, the Princess got kidnapped! Since she's been doing that for almost 30 years now I am beginning to think she is just an attention whore.
Squiggy wrote: Why do nerds suddenly appear Every time Phill is near? Just like geeks, they long to chill Close to Phill.
Squiggy's Motto: You are SO banned now, mister. 
"Unlike Rosa Parks, your momma loves it in the back of the bus": David Cameron
Cassarus « Wed Dec 09, 2009 8:14 pm » I'm severely lacking in the genital department

Death Guard: Wins-Lost-Draws 2-0-5
|
|
| Top |
|
 |
|
Mortius
|
Post subject: Re: Rust Rats of Skey-Fenn (Pic Heavy) Posted: Tue Oct 27, 2009 1:03 am |
|
Joined: Mon Oct 26, 2009 6:34 pm Posts: 70
Rotten Rewards: 207
Donate
Reputation: 12
english speaker: yes Mission points: 0
|
|
Many thanks, Phil; I hope to make my army truly one of a kind once it reaches completion. (if it ever does!)
_________________
|
|
| Top |
|
 |
|
PhantomNinja
|
Post subject: Re: Rust Rats of Skey-Fenn (Pic Heavy) Posted: Tue Oct 27, 2009 9:23 am |
|
Joined: Thu Jul 23, 2009 12:17 am Posts: 364
Rotten Rewards: 108
Donate
Reputation: 15
Location: Death's Backwater Pool Working on: Numerous Projects!! english speaker: yes Mission points: 4
|
|
Nice looking Skaven/Chaos Termie you got there! It always warms my heart to see PM's painted. Aces!!
_________________
Item Shelf
|
|
| Top |
|
 |
|
Azmodai
|
Post subject: Re: Rust Rats of Skey-Fenn (Pic Heavy) Posted: Tue Oct 27, 2009 11:41 am |
|
Joined: Mon Aug 10, 2009 8:53 pm Posts: 58
Rotten Rewards: 213
Donate
Reputation: 10
Nurgle Army: Deathguard english speaker: yes Mission points: 0
|
|
looks good! photo quality is a bit naff though
|
|
| Top |
|
 |
|
Mortius
|
Post subject: Re: Rust Rats of Skey-Fenn (Pic Heavy) Posted: Tue Oct 27, 2009 8:52 pm |
|
Joined: Mon Oct 26, 2009 6:34 pm Posts: 70
Rotten Rewards: 207
Donate
Reputation: 12
english speaker: yes Mission points: 0
|
Don't worry Azmodai, that was my first time trying out that camera-and at night at that! New pics of updated models will come soon enough, don't you worry! 
_________________
|
|
| Top |
|
 |
|
Mortius
|
Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Fri Oct 30, 2009 6:32 am |
|
Joined: Mon Oct 26, 2009 6:34 pm Posts: 70
Rotten Rewards: 207
Donate
Reputation: 12
english speaker: yes Mission points: 0
|
|
| Top |
|
 |
|
Lazarus
|
Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Fri Oct 30, 2009 8:19 am |
|
 |
| Dusk Raider |
 |
Joined: Sat Nov 01, 2008 2:31 pm Posts: 287
Rotten Rewards: 115
Donate
Reputation: 52
Nurgle Army: Deathguard english speaker: no
|
Nice work  A suggestion i have is, why dont you use a rat-ogre head instead of a CSM one. Another thing is that you could model some warpstone in the armor.. skaven engineers that insert warpstone to get it to function as they want!
_________________
Item Shelf
|
|
| Top |
|
 |
|
nurglephill
|
Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Fri Oct 30, 2009 10:20 am |
|
Joined: Thu Jul 17, 2008 4:42 pm Posts: 3926
Rotten Rewards: 1055
Donate
Reputation: 113
Location: bromley Nurgle Army: Deathguard Working on: painting said army english speaker: no
|
well, ignoring the mould lines and the bits that need filling......Laz is right about the head, either use a rat ogre or extend the muzzle of the CSM head with some GS...or, is there a space wolf head you could use and GS/convert to look like a rat rather than a wolf? Also the top of the dread looks a bit too busy, i have never liked those search lights to be honest and it ruins the line of the dreadnought, have you thuoght about fitting one to the back of the CC weapon? I mean, if its using it it wont be close enough to assault so would use his CC arm to 'search' and his gun to shoot. Althuogh i am not sure that search light would fit well there, maybe some kinda warpstone inspired search light? And the two little rats would look MUCH better on its base i think, all i keep thinking is as soon as this guy starts walking they will slide off  . If you do all this you will have that classic dreadnought silhouette and the eye will be drawn where its meant to be I.E. the head  Having said all of that i do like your dread so far  , I have never seen a skaven dread before so keep it up and i look forward to seeing how it looks finished  phill, ps REP!
_________________ Mabrothrax wrote: I could go into more detail and quote rulebook stuff, but I'm mostly naked and drinking tea.
Squiggy wrote: Anything that has a hole in it is fair game
Squiggy wrote: Oh by the way, the Princess got kidnapped! Since she's been doing that for almost 30 years now I am beginning to think she is just an attention whore.
Squiggy wrote: Why do nerds suddenly appear Every time Phill is near? Just like geeks, they long to chill Close to Phill.
Squiggy's Motto: You are SO banned now, mister. 
"Unlike Rosa Parks, your momma loves it in the back of the bus": David Cameron
Cassarus « Wed Dec 09, 2009 8:14 pm » I'm severely lacking in the genital department

Death Guard: Wins-Lost-Draws 2-0-5
|
|
| Top |
|
 |
|
minamoto
|
Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Fri Oct 30, 2009 10:26 am |
|
Joined: Tue Jan 13, 2009 1:23 pm Posts: 1411
Rotten Rewards: 76
Donate
Reputation: 74
Location: Offenburg || Germany english speaker: no Mission points: 10
|
|
LooooL
I got a Deja-Vu... I saw his babe 2 min ago on ATT - damn you Ophreus Mortius Looking good anyways!!! nice and subtle conversions, not so convinced about the skaven heads... but I guess that's just your army style.
One point of critique, make the scratches look more randomized... yours look to much like in order
cheers
_________________
minamoto's little projects on ATT • minamoto's infested projects
Item Shelf
|
|
| Top |
|
 |
|
Mortius
|
Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Fri Oct 30, 2009 2:06 pm |
|
Joined: Mon Oct 26, 2009 6:34 pm Posts: 70
Rotten Rewards: 207
Donate
Reputation: 12
english speaker: yes Mission points: 0
|
Well, Min, the ones on the combat arm are supposed to look like 3 claws raked on it (like a Genestealer or something along those lines), but I'll definitely keep that in mind. As for the rest of you guys, the Rat Ogre head would actually be a bit TOO big for that opening, believe it or not (Seriously, those Rat Ogres are bigger than Terminators!  )! I actually have some spare Plague Monk heads left (the good ones) so I'll take a look at it and see if I can't find a way to do it that doesn't look like shite. Once I find a base for it, I'll DEFINITELY have plenty of loose rats running around, don't you worry; there's gonna be a whole swarm of 'em! 
_________________
|
|
| Top |
|
 |
|
minamoto
|
Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Fri Oct 30, 2009 2:58 pm |
|
Joined: Tue Jan 13, 2009 1:23 pm Posts: 1411
Rotten Rewards: 76
Donate
Reputation: 74
Location: Offenburg || Germany english speaker: no Mission points: 10
|
|
| Top |
|
 |
|
Mortius
|
Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Fri Oct 30, 2009 3:06 pm |
|
Joined: Mon Oct 26, 2009 6:34 pm Posts: 70
Rotten Rewards: 207
Donate
Reputation: 12
english speaker: yes Mission points: 0
|
|
yeah, I see what you mean; again, I'll look into it when I get home. Don't wanna bring my modeling knife up here to the university and cause a big stink...
_________________
|
|
| Top |
|
 |
|
minamoto
|
Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Fri Oct 30, 2009 3:09 pm |
|
Joined: Tue Jan 13, 2009 1:23 pm Posts: 1411
Rotten Rewards: 76
Donate
Reputation: 74
Location: Offenburg || Germany english speaker: no Mission points: 10
|
|
| Top |
|
 |
|
PlaguedOne
|
Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Fri Oct 30, 2009 5:22 pm |
|
Joined: Thu Jul 03, 2008 5:16 am Posts: 40
Rotten Rewards: 126
Donate
Reputation: 24
Location: Iowa Nurgle Army: Deathguard Working on: Vindicator english speaker: yes Mission points: 0
|
|
I agree about the searchlight. I never cared those those huge things.
Also, I think the rats would be better served on the model's base.
Overall, he's looking good. I think the CMS head looks fine, to be honest. Keep it up!
_________________ ∴
|
|
| Top |
|
 |
Who is online |
Users browsing this forum: No registered users and 0 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|