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 Post subject: Rust Rats of Skey-Fenn (Dreadnought nearly done, 12/17)
PostPosted: Mon Oct 26, 2009 9:53 pm 
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Nurgling
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Here's where I'll be posting pics of my army as a whole, pretty much everythign aside from ym large covnersion project (Which I will transfer here shortly ;))

Let's start off with my Chaos Lord, Mortius:
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And now assorted pictures of various figures from my army:
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Image

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Mortius:
thanks man. Devlan Mud is fudge magic in a bottle!


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minamoto:
ehehehe - true words


Last edited by Mortius on Thu Dec 17, 2009 7:46 am, edited 3 times in total.

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 Post subject: Re: Rust Rats of Skey-Fenn (Pic Heavy)
PostPosted: Tue Oct 27, 2009 12:32 am 
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Great Unclean One
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Location: bromley
Nurgle Army: Deathguard
Working on: painting said army
english speaker: no
looks cool, i dont think we have a skaven nurgle army here so .... yay!

good luck with it i look forward to seeing it grow :)

have some rep!!

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Mabrothrax wrote:
I could go into more detail and quote rulebook stuff, but I'm mostly naked and drinking tea.

Squiggy wrote:
Anything that has a hole in it is fair game

Squiggy wrote:
Oh by the way, the Princess got kidnapped! Since she's been doing that for almost 30 years now I am beginning to think she is just an attention whore.

Squiggy wrote:
Why do nerds suddenly appear
Every time Phill is near?
Just like geeks, they long to chill
Close to Phill.


Squiggy's Motto:
You are SO banned now, mister. :hate:


"Unlike Rosa Parks, your momma loves it in the back of the bus": David Cameron

Cassarus « Wed Dec 09, 2009 8:14 pm »
I'm severely lacking in the genital department


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Wins-Lost-Draws 2-0-5
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 Post subject: Re: Rust Rats of Skey-Fenn (Pic Heavy)
PostPosted: Tue Oct 27, 2009 1:03 am 
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Nurgling
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Many thanks, Phil; I hope to make my army truly one of a kind once it reaches completion. (if it ever does!)

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Mortius:
thanks man. Devlan Mud is fudge magic in a bottle!


Quote:
minamoto:
ehehehe - true words


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 Post subject: Re: Rust Rats of Skey-Fenn (Pic Heavy)
PostPosted: Tue Oct 27, 2009 9:23 am 
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Nice looking Skaven/Chaos Termie you got there! It always warms my heart to see PM's painted. Aces!!

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 Post subject: Re: Rust Rats of Skey-Fenn (Pic Heavy)
PostPosted: Tue Oct 27, 2009 11:41 am 
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Nurgling
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looks good! photo quality is a bit naff though


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 Post subject: Re: Rust Rats of Skey-Fenn (Pic Heavy)
PostPosted: Tue Oct 27, 2009 8:52 pm 
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Don't worry Azmodai, that was my first time trying out that camera-and at night at that! New pics of updated models will come soon enough, don't you worry! ;)

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Mortius:
thanks man. Devlan Mud is fudge magic in a bottle!


Quote:
minamoto:
ehehehe - true words


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 Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP)
PostPosted: Fri Oct 30, 2009 6:32 am 
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Alright guys, been spending most of the evening and early morning working on this baby, inspired by the great work I've seen on this forum in the short time I've been here! 8D
Image
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Image

Got more to come when I'm on a better connection. :bum:

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Quote:
Mortius:
thanks man. Devlan Mud is fudge magic in a bottle!


Quote:
minamoto:
ehehehe - true words


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 Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP)
PostPosted: Fri Oct 30, 2009 8:19 am 
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Dusk Raider
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Nurgle Army: Deathguard
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Nice work :)
A suggestion i have is, why dont you use a rat-ogre head instead of a CSM one.
Another thing is that you could model some warpstone in the armor.. skaven engineers that insert warpstone to get it to function as
they want!

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 Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP)
PostPosted: Fri Oct 30, 2009 10:20 am 
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Great Unclean One
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Location: bromley
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Working on: painting said army
english speaker: no
well, ignoring the mould lines and the bits that need filling......Laz is right about the head, either use a rat ogre or extend the muzzle of the CSM head with some GS...or, is there a space wolf head you could use and GS/convert to look like a rat rather than a wolf?

Also the top of the dread looks a bit too busy, i have never liked those search lights to be honest and it ruins the line of the dreadnought, have you thuoght about fitting one to the back of the CC weapon? I mean, if its using it it wont be close enough to assault so would use his CC arm to 'search' and his gun to shoot. Althuogh i am not sure that search light would fit well there, maybe some kinda warpstone inspired search light?
And the two little rats would look MUCH better on its base i think, all i keep thinking is as soon as this guy starts walking they will slide off :). If you do all this you will have that classic dreadnought silhouette and the eye will be drawn where its meant to be I.E. the head :)

Having said all of that i do like your dread so far :), I have never seen a skaven dread before so keep it up and i look forward to seeing how it looks finished ;)

phill,

ps REP!

_________________
Mabrothrax wrote:
I could go into more detail and quote rulebook stuff, but I'm mostly naked and drinking tea.

Squiggy wrote:
Anything that has a hole in it is fair game

Squiggy wrote:
Oh by the way, the Princess got kidnapped! Since she's been doing that for almost 30 years now I am beginning to think she is just an attention whore.

Squiggy wrote:
Why do nerds suddenly appear
Every time Phill is near?
Just like geeks, they long to chill
Close to Phill.


Squiggy's Motto:
You are SO banned now, mister. :hate:


"Unlike Rosa Parks, your momma loves it in the back of the bus": David Cameron

Cassarus « Wed Dec 09, 2009 8:14 pm »
I'm severely lacking in the genital department


Warvault Webring

Death Guard:
Wins-Lost-Draws 2-0-5
Item Shelf


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 Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP)
PostPosted: Fri Oct 30, 2009 10:26 am 
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LooooL

I got a Deja-Vu... I saw his babe 2 min ago on ATT - damn you Ophreus Mortius
Looking good anyways!!! nice and subtle conversions, not so convinced about the skaven heads... but I guess that's just your army style.

One point of critique, make the scratches look more randomized... yours look to much like in order


cheers

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no, for you are the 'mighty min!' (sung to the tune of bob dylans 'mighty Quin'!!)

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 Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP)
PostPosted: Fri Oct 30, 2009 2:06 pm 
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Nurgling
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Well, Min, the ones on the combat arm are supposed to look like 3 claws raked on it (like a Genestealer or something along those lines), but I'll definitely keep that in mind. As for the rest of you guys, the Rat Ogre head would actually be a bit TOO big for that opening, believe it or not (Seriously, those Rat Ogres are bigger than Terminators! If it lay an egg, would it fall off the television set? )! I actually have some spare Plague Monk heads left (the good ones) so I'll take a look at it and see if I can't find a way to do it that doesn't look like shite. Once I find a base for it, I'll DEFINITELY have plenty of loose rats running around, don't you worry; there's gonna be a whole swarm of 'em! >:)

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Quote:
Mortius:
thanks man. Devlan Mud is fudge magic in a bottle!


Quote:
minamoto:
ehehehe - true words


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 Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP)
PostPosted: Fri Oct 30, 2009 2:58 pm 
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Location: Offenburg || Germany
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it's not wrong to do 3 scrathes next to each other to symbolise claws... but yours all go from up to bottom... maybe some in a digonal pattern would break it up

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Squiggoth wrote:
Oh, and "Every one loves Squiggoth!"

Nurglephill wrote:
no, for you are the 'mighty min!' (sung to the tune of bob dylans 'mighty Quin'!!)

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 Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP)
PostPosted: Fri Oct 30, 2009 3:06 pm 
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yeah, I see what you mean; again, I'll look into it when I get home. Don't wanna bring my modeling knife up here to the university and cause a big stink...

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Mortius:
thanks man. Devlan Mud is fudge magic in a bottle!


Quote:
minamoto:
ehehehe - true words


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 Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP)
PostPosted: Fri Oct 30, 2009 3:09 pm 
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Aghkam'ghran'ngi
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Mortius wrote:
yeah, I see what you mean; again, I'll look into it when I get home. Don't wanna bring my modeling knife up here to the university and cause a big stink...

XD XD

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Squiggoth wrote:
Oh, and "Every one loves Squiggoth!"

Nurglephill wrote:
no, for you are the 'mighty min!' (sung to the tune of bob dylans 'mighty Quin'!!)

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 Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP)
PostPosted: Fri Oct 30, 2009 5:22 pm 
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Nurgling
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Location: Iowa
Nurgle Army: Deathguard
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I agree about the searchlight. I never cared those those huge things.

Also, I think the rats would be better served on the model's base.

Overall, he's looking good. I think the CMS head looks fine, to be honest. Keep it up!

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