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Azmodai
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Sat Oct 31, 2009 9:31 am |
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this is very good. In particular I like the pipe work. However, I think he has too much stuff on his shoulders. when painted I think it will look silly and will obscure the detail of the model when looking at it from above. I'd remove the rats and the searchlight, and as someone else said, consider putting the rats on the base? or somethingggg. It just looks weird having matching rats on his shoulders, are they statues? Consider modelling rats coming out of his insides? Sounds difficult at first but the simple rat shape is a tear drop with a tail and some features. Probably a nightmare to paint though 
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Mortius
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Sat Oct 31, 2009 1:27 pm |
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Joined: Mon Oct 26, 2009 6:34 pm Posts: 70
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Actually, each rat on his shoulders is different. I thought it'd make sense for them to hitch a ride ona nice flat surface they can fit on. Once I find a base for the (the one that came with him was SERIOUSLY warped/melted) I'll see what I can come up with
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Circus Nurgling
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP) Posted: Thu Nov 05, 2009 6:36 pm |
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Location: The Republic of Texas Nurgle Army: Deamons (40k) Working on: DIY Blight Drone english speaker: yes Mission points: 0
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I agree about the rats. Too much on his shoulders. If at all possible, model one crawling up/ sitting on top of the banner, one crawling up the leg, and some on the base sort of scurrying around their 'mobile home'  I once toyed with the idea of rats/giant rats as accompanying my CSM force, but since it will seem like I'm following you up I guess I'll nix it. I'm still stealing the flail for my DP though  ...actually I'd been wanting to use a flail on a Soul Grinder anyway you just spurred me into action 
_________________ Please pm me if you or someone you know has the ForgeWorld Plague Bearer. I don't want to buy it (as I already have it), but I wouldn't mind paying someone for a cast of the upper jaw, or at the least some detailed shots so I can try to recreate it. Mine looks like Grampa missing his dentures.
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Mortius
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Sun Nov 08, 2009 8:02 pm |
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Lazarus
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Sun Nov 08, 2009 8:04 pm |
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Joined: Sat Nov 01, 2008 2:31 pm Posts: 287
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Lovely. 
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Mortius
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Sun Nov 08, 2009 8:05 pm |
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haha, that's all you've got to say? No questions or comments or anything? 
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Teh_Frm4terer
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Sun Nov 08, 2009 8:09 pm |
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Joined: Mon Nov 03, 2008 8:33 am Posts: 82
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Location: Australia Nurgle Army: Deathguard Working on: Too much. english speaker: yes
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Very awesome. The excess of rats really brings it together. Looking forward to more! 
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Mortius
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Sun Nov 08, 2009 8:15 pm |
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heheh, just waiting for the black basecoat to dry, then comes the fun part...
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Pake
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Sun Nov 08, 2009 8:36 pm |
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Joined: Sun Jun 29, 2008 1:38 pm Posts: 631
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Location: Finland Nurgle Army: Pre-Heresy Deathguard Working on: TOO MUCH! english speaker: no Mission points: 0
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Hmm.. I think it has a little too much "going on" for my taste. It has so many bits and pieces that I didn't know where to look. But I think/hope that it'll change when it's painted. Good luck with the painting! 
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Mortius
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Sun Nov 08, 2009 8:40 pm |
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I think so too, Pake; you also have to remmeebr that this is a CHAOS dreadnought, it needs to be CHAOtic  Also, once the primer dries, I need to bring it back in and re-model the bolter as a heavy flamer 
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minamoto
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Sun Nov 08, 2009 9:18 pm |
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Looking great! I don't know how you did it but this dreads looks bulkier for me than before - wich is pretty cool. The swarming rats on the base are lovely aswell. And great work on the scratches. I don't say paint it immediatly, else I will be hit by Phill  Great work keep it up
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nurglephill
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Sun Nov 08, 2009 9:19 pm |
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Location: bromley Nurgle Army: Deathguard Working on: painting said army english speaker: no
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Well i have to agree with Pake, i know its chaos and meant to be chaotic but it wont work as a model if the piece is too busy, it wont look chaotic but confused and messy. Also there are loads of mould lines still and gaps in joints (like on the right leg) which will detract from the final finish if you don't deal with them before you paint. Having said all that, you have a cool looking dreadnought there sir  I am really looking forward to seeing it painted.
_________________ Mabrothrax wrote: I could go into more detail and quote rulebook stuff, but I'm mostly naked and drinking tea.
Squiggy wrote: Anything that has a hole in it is fair game
Squiggy wrote: Oh by the way, the Princess got kidnapped! Since she's been doing that for almost 30 years now I am beginning to think she is just an attention whore.
Squiggy wrote: Why do nerds suddenly appear Every time Phill is near? Just like geeks, they long to chill Close to Phill.
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Cassarus « Wed Dec 09, 2009 8:14 pm » I'm severely lacking in the genital department

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Mortius
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Mon Nov 09, 2009 1:17 am |
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Well, I can fill gaps with more of the encrustment and I'll handle those mold lines. Once painted I can pretty well hide a lot of flaws, and a lot of the 'busy-ness" will tie together once it's got some color 
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sculmeister general
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Mon Nov 09, 2009 4:12 am |
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Location: Newcastle Upon Tyne Nurgle Army: Generic Plaguemarines Working on: Repainting Army english speaker: yes Mission points: 0
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I think that personally theres a little too many rats on his shoulders but appart from that, looking awesome! Cannot wait to see the guy painted!!!
_________________ We shall don our Plaguehelms and douse the galaxy in gifts of our Grandfather!
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Mortius
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Post subject: Re: Rust Rats of Skey-Fenn (Dreadnought WIP 11/8) Posted: Wed Dec 16, 2009 7:22 am |
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