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Cassarus
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Post subject: Re: Death Guard WIP: Pandemic Posted: Tue Jun 16, 2009 9:33 am |
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Joined: Sun May 11, 2008 5:27 pm Posts: 3784
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Location: In the rhinos trunk Nurgle Army: Deathguard Working on: to much! english speaker: no
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Yes he looks really good so far!
_________________
It's all Squiggys fault, I promise 
smurf boy phill said i have a smurf army that i painted up for the last edition of the rules. sorry
Bee my pupil... now! http://plague-boy.mybrute.com
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nurglephill
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Post subject: Re: Death Guard WIP: Pandemic Posted: Fri Jul 03, 2009 8:42 am |
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Joined: Thu Jul 17, 2008 4:42 pm Posts: 3926
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Location: bromley Nurgle Army: Deathguard Working on: painting said army english speaker: no
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It just upsets me to see work this good. sigh.
Svart old chum, can you help a fellow Brit out? how do you get your GS that smooth?? I just love to insert badgers into my face get it like that.
phill
_________________ Mabrothrax wrote: I could go into more detail and quote rulebook stuff, but I'm mostly naked and drinking tea.
Squiggy wrote: Anything that has a hole in it is fair game
Squiggy wrote: Oh by the way, the Princess got kidnapped! Since she's been doing that for almost 30 years now I am beginning to think she is just an attention whore.
Squiggy wrote: Why do nerds suddenly appear Every time Phill is near? Just like geeks, they long to chill Close to Phill.
Squiggy's Motto: You are SO banned now, mister. 
"Unlike Rosa Parks, your momma loves it in the back of the bus": David Cameron
Cassarus « Wed Dec 09, 2009 8:14 pm » I'm severely lacking in the genital department

Death Guard: Wins-Lost-Draws 2-0-5
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snolb
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Post subject: Re: Death Guard WIP: Pandemic Posted: Fri Jul 03, 2009 9:00 am |
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Joined: Wed Dec 03, 2008 7:11 pm Posts: 1402
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Location: Vaxjo, Sweden, Europe, Earth, Universe... Nurgle Army: Deathguard Working on: Daemons english speaker: no Mission points: 2
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Thats so nice! Like the plasma-champion alot! 
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Cassarus
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Post subject: Re: Death Guard WIP: Pandemic Posted: Fri Jul 03, 2009 9:21 am |
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Joined: Sun May 11, 2008 5:27 pm Posts: 3784
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Location: In the rhinos trunk Nurgle Army: Deathguard Working on: to much! english speaker: no
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Yes, great work as usual!
_________________
It's all Squiggys fault, I promise 
smurf boy phill said i have a smurf army that i painted up for the last edition of the rules. sorry
Bee my pupil... now! http://plague-boy.mybrute.com
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Svartmetall
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Post subject: Re: Death Guard WIP: Pandemic Posted: Fri Jul 03, 2009 5:26 pm |
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Joined: Sun Jan 18, 2009 2:42 am Posts: 128
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Location: Cavorting among Grandfather Nurgle's entrails Highscores: 1
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One thing I do with GS is I use a craft knife to slice out the central strip, where the blue and yellow halves meet, as narrowly as possible to waste as little as possible of the rest. This central part, where there's always some unintentional mixing that seems to occur before you even use the stuff, is the part that I find gives the most lumpiness and unevenness in the final mixed GS; so I use that for the 'base coat' layers of GS when building up models over armatures and anywhere else that getting a really smooth finish isn't so important (e.g. filling in space around spacers at waist joints). I end up with two separated strips of yellow and blue (I can never remember which one's the resin and which one's the fixer) from which I make up the smooth GS for visible detail work.
To get the smoothest finish possible just knead the mix of yellow and blue to buggery so as to get as smooth a mix as possible, there's not much more to it than that really; on average I'll spend at least 60-90 seconds kneading a piece of GS, and it doesn't hurt to keep checking it while kneading to make sure no random bits of yellow are staying unmixed (which they do from time to time, I have no idea why) in there - if you find any, just pull 'em out and carry on kneading. A little foible I have is that I'll form the yellow into a little lump and then stretch out the blue so it wraps around the yellow entirely before starting to knead it all together. I don't know if that actually makes any difference or is just psychosomatic, probably the latter
hth
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nurglephill
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Post subject: Re: Death Guard WIP: Pandemic Posted: Fri Jul 03, 2009 5:52 pm |
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Joined: Thu Jul 17, 2008 4:42 pm Posts: 3926
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Location: bromley Nurgle Army: Deathguard Working on: painting said army english speaker: no
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right. and thats it? damn i AM stupid  thanks svart
_________________ Mabrothrax wrote: I could go into more detail and quote rulebook stuff, but I'm mostly naked and drinking tea.
Squiggy wrote: Anything that has a hole in it is fair game
Squiggy wrote: Oh by the way, the Princess got kidnapped! Since she's been doing that for almost 30 years now I am beginning to think she is just an attention whore.
Squiggy wrote: Why do nerds suddenly appear Every time Phill is near? Just like geeks, they long to chill Close to Phill.
Squiggy's Motto: You are SO banned now, mister. 
"Unlike Rosa Parks, your momma loves it in the back of the bus": David Cameron
Cassarus « Wed Dec 09, 2009 8:14 pm » I'm severely lacking in the genital department

Death Guard: Wins-Lost-Draws 2-0-5
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nurglephill
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Post subject: Re: Death Guard WIP: Pandemic Posted: Fri Jul 24, 2009 11:42 pm |
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Joined: Thu Jul 17, 2008 4:42 pm Posts: 3926
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Location: bromley Nurgle Army: Deathguard Working on: painting said army english speaker: no
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Cassarus
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Post subject: Re: Death Guard WIP: Pandemic Posted: Sat Jul 25, 2009 12:14 am |
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Joined: Sun May 11, 2008 5:27 pm Posts: 3784
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Location: In the rhinos trunk Nurgle Army: Deathguard Working on: to much! english speaker: no
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a real cutey!
_________________
It's all Squiggys fault, I promise 
smurf boy phill said i have a smurf army that i painted up for the last edition of the rules. sorry
Bee my pupil... now! http://plague-boy.mybrute.com
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Nemissary
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Post subject: Re: Death Guard WIP: Pandemic Posted: Sat Jul 25, 2009 2:11 am |
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Joined: Sun Jun 01, 2008 11:47 pm Posts: 159
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Location: Between Time and Space Nurgle Army: Generic Nurglesque Renegades Working on: TraitorGuard english speaker: yes Mission points: 4
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PhantomNinja
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Post subject: Re: Death Guard WIP: Pandemic Posted: Sat Jul 25, 2009 3:28 am |
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Joined: Thu Jul 23, 2009 12:17 am Posts: 364
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Location: Death's Backwater Pool Working on: Numerous Projects!! english speaker: yes Mission points: 4
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Daaaaang, I shall be reading more of your how to's and what not. Smashing army you got there.
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Item Shelf
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Pontus
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Post subject: Re: Death Guard WIP: Pandemic Posted: Sat Jul 25, 2009 8:26 am |
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Joined: Mon Jun 29, 2009 8:35 am Posts: 58
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Nurgle Army: Deathguard english speaker: no Mission points: 0
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Excellent sculpting there.  Very nice conversions too, I really like the bulk you've added to the plague marines and all the extra crispy rotting stuff and hanging skin.
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minamoto
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Post subject: Re: Death Guard WIP: Pandemic Posted: Mon Jul 27, 2009 8:03 am |
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Joined: Tue Jan 13, 2009 1:23 pm Posts: 1411
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Svartmetall
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Post subject: Re: Death Guard WIP: Pandemic Posted: Wed Aug 05, 2009 11:08 pm |
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Joined: Sun Jan 18, 2009 2:42 am Posts: 128
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Location: Cavorting among Grandfather Nurgle's entrails Highscores: 1
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Well, time to show you something I've had in the back of my mind for a while. A few months back I went to the Ammo Bunker Open Bash at Warhammer World, and someone there was looking at my army on the display table and suggested that I made some Nurgle Traitor Guard to add to the rest of Pandemic for Apocalypse games...and so the seeds were sown. Here, based on a Cat in a Can, we have the first test model for my Traitor Guard of Nurgle:
 
  Now, actually making a few squads of Traitor Guard is low on my current list of priorities compared to getting my original sculpts done, but I wanted to make a test piece as a proof-of-concept model to stare at and work out what I'd want to do for a whole unit (just as I did with my first Plague Terminator, in fact). I want to keep them fairly realistic and low-fantasy looking, the logic behind Traitor Guard being that they don't have the superhuman physiques and resistances of Astartes so would tend to be more diseased-looking than Traitor Marines, but not just piles of slime and goo; he's basically just a very, very diseased-looking human. I like the Ghoul left arm on him, as it's fairly subtle but gives a nice edge to the model as a whole and takes it further away from the original pure-Cat in a Can look. I wish GW did plastic Ogryns, though...I think I could have a lot of fun doing a squad of Plague Ogryns :biggrin:
And here also is a work-in-progress Plague Commissar, based on the Fantasy Sorceror of Nurgle and intended to help inspire and discipline the Guard:
 For some reason I could only get a decent shot of him with the flash off...the metal kept reflecting so much light from the flash it killed the photo. Ah well. I cut the long floppy bit off the top of his head and green-stuffed in a more sensible-looking one, gave him a chain belt holding in what's now a two-layer gut, added a chainsword slung over his back for that Grim Dark Future look (which will be having a green-stuff strap added going over his shoulders and round his bulging gut) and wrapped barbed wire around the haft of his banner. The logic behind this was that he could convince potential recruits of the benefits of Grandfather Nurgle's gifts by going "Look! Barbed wire through my hand and I can't feel any pain! Neat, huh?" 
As always, all C&C is welcomed. It'll be a while till I spend any serious time on these - not least because once I can devote proper attention to my Nurgle modelling again I have the Daemon Prince Lord Borborygmus, Cardinal of Corruption to finish first - but I'd like to make an interesting, characterful and credible-looking bunch of Nurgle Traitor Guard once I do so.
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