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 Post subject: my Pseudo DeathGuard hit the Road, hard...
PostPosted: Mon Apr 27, 2009 7:03 pm 
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Aghkam'ghran'ngi
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Location: Offenburg || Germany
english speaker: no
Mission points: 10
but managed to do a win, or something called like that.

I went to the TeckCon on Saturday, which is a Con, annual held in my towns youthclub - ahh sorry it's now a "MehrGenerationen-Haus" which mean anybody can go in there not only youngsters, really nifty politicians - woho.
Anyways, There was the local gaming Club Imperators Söckchen -> Emperors ankle sock which were so kindly and provided the Con with the only two mini-war-gaming tables. 97% of the people, that were on this Con played Pen and Paper games.
So there were a Khornate Army, Religious Fanatics, Red Ones Who Overact Fasta, and a 'Nids army of the club that could be played against. There was also another guy that played orkze but sadly had to go very early, which means I was late >_>

I decided to do a game against the silly space bugs, I thought it could be fun, since I didn't play against them for a long time.

My list was: (please keep in mind that I was up since 4a.m. and the game begun about 7p.m and I had worked allready 8 hours in the burning sun.)

Generalisimo el Renacimiento - Lord
-> in TA; Combi-weapon; Chainfist; MoN
Killing Fields - Dread ;)
-> Additional Armour; synchro. Heavy Bolter; CCW

Eternal Birth - 10 men CSM Squad
-> Champ; E-Weapon; Meltabombs; Plasmapistol
-> IoN; Plasma Gun; Heavy Bolter

+++unidentified+++ - 7 men PM Squad
-> Champ; E-Fist; Meltaboms; Plasmapistol
-> 2x Melter

Lombardo - LandRaider
-> none

all in all 1001pts.
For those who are treating their minds with the question why 2 melter against 'Nids and Meltabombs or a combiweapon... I don't know, I would say that I lost my concentration hours before...

I won the roll for fielding, let my opponent do first, he won for first turn

Image
Turn 1
Well, he moved all his units forward, shot with his Zoantrophs managed to kill a Marine from squad "Eternal Birth"
My turn was pretty boring, moved the Lord (red Cape) to the side of the ruin and turned the Raider into the direction of the 'Fex (right side big black thingy)


Image
Turn 2
He moved again all of his units, and shot with the zoantrophs, killed one PM. No more victims to shooting. in this game on my side. He attacked with his gaunts on right side my Dread after it had gone crazy for bloodlust. Well the gaunts weren't strong enough to do any harm on the dread, they were meant to keep it busy until reenforcment in form of warriors would arrive (they never came XD )
I moved the Lord, shot, moved into CqC with the 'Fex. Raider shot before on the 'Fex, Lazcannon did nothing, heavy Bolter stripped 2 wounds - yay! PM's shot on the advancing gaunts on the right side. Dread killed a few gaunts on the left side.

Image
Too many Space-Cock-Roaches

Image
Turn 3
Warrirors that were supposed to kill the dread stormed from the ruin and the gaunts on the right attacked the PM's in CqC, no real success after using the might of Papa and FnP they killed a few guants also did the dread. The warriors couldn't reach the dread during movement. So they died in a combined fire from the Raider and the squad "Eternal Birth". Dread killed nothing rolled only 2's - Doh! Lord kicked the 'Fex's butt and killed it. PM's killed another few guants. Lord died in CqC with the Warriors

Image
Turn 4
Warriors on right attacked, also did the BroodLord with guard on the left. - No shooting except for one Zoantroph wich almost killed itself. In CqC the Geenestealers ripped "eternal Birth" into pieces. So they used their extra movement to get in contact with the Dread.
The PM's opened fire on the zoantroph on the left - BURN BABY! - well meltas are good to make short work on those big bugs :) LR shooting on some of the Geenestealers - dunno if there were some victims...

Image
Turn 5
Geenestealers killed dread.
somehow my PM's managed to kill the 3 warriors on the right side between turn 4 and 5 but I can't remember exactly how, and the Raider killed all the nasty geenestealers only the Broodlord remained. That's were we ended the game about 10 p.m.

I won 3:4 on Victory Points

Conclusion: Well, All over the game I hardly moved anything. But I think that was the only right decision I made, so I could shoot on almost anything within turn 1. And I think I used the Raider in the right way as a supporting unit.
A mistake was to keep the "Ethernal Birth" all the time sationated, I should had them moved once So they probably would have survided CqC with the Geenestealers. And next time maybe a flamer or two won't be a mistake...

In the end I can say those PM's rock! those seven guys kicked so many butts with only losing 3 of their own over the whole game. The Lord also did its role well as a suicied unit wich I decide him to become.


Cheers

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Last edited by minamoto on Tue Apr 28, 2009 6:57 am, edited 1 time in total.

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 Post subject: Re: my Pseudo DeathGuard hit the Road, hard...
PostPosted: Mon Apr 27, 2009 7:15 pm 
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Great Unclean One
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Location: bromley
Nurgle Army: Deathguard
Working on: painting said army
english speaker: no
Very nice bat rep and a very cool outcome :)

Thanks for taking the time to take the pictures and post the result for us to read :)

YOU ROCK!!

phill

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Oh by the way, the Princess got kidnapped! Since she's been doing that for almost 30 years now I am beginning to think she is just an attention whore.

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Every time Phill is near?
Just like geeks, they long to chill
Close to Phill.


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You are SO banned now, mister. :hate:


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Cassarus « Wed Dec 09, 2009 8:14 pm »
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